Why focusing on Artificial Intelligence when I make Videogames?

Well, AI has been in the videogame industry since the beginning. Finite State Machines are still nowadays very comon and used in successfull ways. However we should not limit ourselves nor our games to the simple and useful FSM. Instead what if we used AI to enrich other aspects of games, such as Nanite and other tools for UE5. Now we come to my personal take on this. From my point of view AI is necessary to increase the quality of our games. Preciselly with animations. They can be weird at times and thouw you off of the immersion. That is why i think that and animation system based in physics would be an amazing asset to delete repetitive and weird animations into physically accurrate movements, that can vary dynamically.
There is a path down Reinforcement Learning that is worth to explore!